- A prior professor at ArtCenter College of Design where He taught Concept Design, Design Process, and Dramatic Narrative
Concept designer for movies, theme parks, and video games, including Guild Wars 2
- World winner at Limits / Digital Art Battle
It would be best if you had a strong foundation before you jump to rendering the human face. So, Renderim Form Class starts by covering the basics. Then, you'll learn a step-by-step process for rendering cubes, spheres, cylinders, value structures, and how lighting affects these simple shapes.
You'll learn color theory, both RGB and CMYK, through straightforward methods. The basics of the color wheel and complementary colors will start to become second nature.
Learn how to draw from imagination. You'll learn how to build and draw skulls from different angles and adequate lighting on the head.
(35+ hours of content):
• Character Portraits
• Staging Your Characters
• Composition 1: Understanding Tension
• Focal Points, Rhythm, & Composition
• Masks and Gold
• Tiefling Portrait