I am working on my professional illustrator and concept artist skills in the concept art industry and currently taking Med's Map Digital Painting Course by Ahmed Aldoori. It is a very comprehensive course and very compiled consists of most of the techniques. I will share my assignment and progress here. Each lesson gives you step-by-step explanations for the elements of digital painting. Throughout 15 course studies, Program covers the fundamentals and then creates complex faces, lighting, ideas, and even stories. You can work at your own pace, but each lesson is designed to take you a week. Think of this like a college-level course.
WHO IS AHMED ALDOORI?
Ahmed Aldoori  is an illustrator who has worked on numerous projects from films, theme parks, and video games. 
- He also has a famous YouTube channel where he shares tutorials, sketchbook assignments, reviews, and unique artwork content.


- A prior professor at ArtCenter College of Design where He taught Concept Design, Design Process, and Dramatic Narrative
Concept designer for movies, theme parks, and video games, including Guild Wars 2

- World winner at Limits / Digital Art Battle
AHMED ALDOORI
1: Rendering Form

It would be best if you had a strong foundation before you jump to rendering the human face. So, Renderim Form Class starts by covering the basics. Then, you'll learn a step-by-step process for rendering cubes, spheres, cylinders, value structures, and how lighting affects these simple shapes.
1. Rendering Form
2: Rendering Cubes

You'll learn color theory, both RGB and CMYK, through straightforward methods. The basics of the color wheel and complementary colors will start to become second nature.
2. Rendering Cubes
3: Painting Basic Subjects
What brushes do you use? You'll learn about brush strokes, layering brushwork, lighting, and brush economy. Learning is an iterative process, and you're going to get your practice in this course. After this lesson, you're going to notice development in your confidence and personal artistic style. 
3: Painting Basic Subjects
4: Building the Skull
The Program will simplify the human skull into easy-to-render shapes. In addition, knowing the underlying forms will allow you to illustrate heads from different angles easily. The course will break down the skull shapes into spheres, cylinders, wedges, and a magnet shape, proportions of where to place the overall parts in relation to each other, like the cranium related to the mandible. 
4: Building the Skull
5: Skulls with No Reference
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Learn how to draw from imagination. You'll learn how to build and draw skulls from different angles and adequate lighting on the head.
5: Skulls with No Reference
6: Facial Features, Secret Shapes, and Ratios
You'll learn how I render facial features through their primary forms. And you'll understand the wireframe method for rendering light on facial features. After this lesson, you'll have a mental library of what to look for when painting a face. There will also be a section on secret shapes and ratios.
6: Facial Features, Secret Shapes, and Ratios
7: Color Appeal
You will start building your library of color palettes by analyzing color references. You'll begin to develop an intuition for colors in skin tones, warm vs. cool colors, and high saturation vs. low saturation.
7: Color Appeal
8: Value Technique
Alright, back to faces. First, you'll learn how to indicate Form, lighting, and contrast on faces using value alone. Then, Ahmed will show you his techniques for pushing and pulling values.
8: Value Technique
9: Alla Prima / Direct Painting
The direct painting method will enable you to put together everything you've learned so far. Ahmed will show you my step-by-step process for this technique, which adds color to your toolkit.
9: Alla Prima / Direct Painting
10: Stylized Painting
This lesson builds off our previous discussions of facial features and color theory. You'll learn how to stylize from photo references.
10: Stylized Painting
11: Master Studies
How did the masters stylize their portraits? Ahmed will analyze the creative choices that John Singer Sargent used in his paintings. That will help you make your own creative choices with lighting, brushwork, lost edges, sharp edges, and focal points.
11: Master Studies
12: Studying Real Faces
Ahmed will analyze the familiar faces in everyday life rather than in movies and games. After this, you'll be able to create characters that have personality, story, and appeal. 
12: Studying Real Faces
13: Shape Design
Ahmed will walk you through the elements of rhythm, harmony, and repetition. Then, you'll begin to think about these elements in your work. And you'll learn more about shape hierarchy, composition, gesture, negative space, and flow.
13: Shape Design
14: Appealing Light
You'll learn how to render appealing light through specific reference images. Together, we'll break down the elements of lighting so you can begin your lighting library.
15: Intro to Concept Art
Congrats on making it this far! Now that you have all the foundations and an extensive toolkit of techniques, it's time to cover what concept art is. You'll learn how to approach a project and how to make your portfolio. Ahmed will be discussing world-building, themes, and multiple approaches for sketching and painting heads using reference and your imagination.
6 Additional Lessons 
6 Classic Gumroad tutorials 
(35+ hours of content):
    •    Character Portraits
    •    Staging Your Characters
    •    Composition 1: Understanding Tension
    •    Focal Points, Rhythm, & Composition
    •    Masks and Gold
    •    Tiefling Portrait
6 Additional Lessons 
5 Hours of Bonus Footage 
Extra real-time process videos
5 Hours of Bonus Footage 
#ahmed, #dr ahmed, #ahmed aldoori, #sinix, #ahmed meaning

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