About the Fashion Institute of Technology (FIT NYC)
The Fashion Institute of Technology (FIT) is a world-renowned college located in New York City, specializing in fashion, design, art, communications, and business. Founded in 1944, FIT combines creative innovation with career-focused education, preparing students to lead in global industries. Its alumni include iconic names like Calvin Klein, Michael Kors, and Nina Garcia, reflecting the school's strong influence on the world of fashion and design.
ABOUT
Anisa Ozalp is a New York multidisciplinary artist who brings together tradition and innovation through fine art, digital media, and handcrafted design. Working across oil painting, animation, custom puppetry, fashion, and public murals, she creates visual stories that balance timeless techniques with a contemporary approach. Trained in the USA, Turkey, Taiwan, and France, and fluent in English, Turkish, and Mandarin, with developing proficiency in French, Anisa draws from global influences, including Ottoman miniatures, Chinese watercolor, and 3D digital art, to develop original, culturally rich works. Her portfolio includes children’s books, stop-motion projects, outdoor art campaigns, and wearable designs, each shaped by a vibrant spirit of craftsmanship, storytelling, and creative connection.
BIOGRAPHY
Anisa Ozalp is a multidisciplinary artist, born and based in New York, whose work blends animation, fine art, fashion design, illustration, and cultural storytelling.
Her training took place across the United States, Turkey, Taiwan, and France. She graduated as valedictorian from Aydin Zubeyde Hanim Technical Girls Vocational School’s Graphic Design Program, where she specialized in graphics and photography.
Fluent in English, Turkish, and Mandarin Chinese, and developing her French at the Institut Français, Anisa brings global influences into her work, from Ottoman illumination and Chinese watercolor to digital animation and contemporary design.
Her portfolio includes interactive children’s books, handcrafted puppets, murals, fashion pieces, stop-motion projects, and digital art. Recognized as a role model artist by Ingram Road Primary School in the UK and a finalist in competitions such as Young Talents, she continues to expand into interactive media and game design while creating imaginative works rooted in craft, storytelling, and cultural connection.
ESSAY
Ever since I was a kid, I’ve viewed art not as a skill to perfect, but as a space to explore, express, and grow. My earliest memory of creating was drawing Elmo at age three, and ever since, I’ve approached art with that same sense of wonder and discovery. I never aimed to simply be “good” at art, I wanted to understand it, live it, and use it to connect with others. This mindset has shaped my identity as a multidisciplinary artist and continues to drive everything I create.
What makes me a strong candidate for FIT is my commitment to lifelong learning, my global perspective, and my ability to merge traditional techniques with digital innovation. I’ve never confined myself to a single medium. Instead, I’ve studied across cultures and continents, learning from masters of deep artistic traditions and absorbing the layered meanings each practice holds.
In Taiwan, I studied Chinese watercolor and calligraphy under master Song Binghui, immersing myself in brush control, symbolism, and the philosophical roots of East Asian art. At Shih Chien University in Taipei, I earned Adobe Creative Suite certification and took fashion design courses, including pattern drafting, fashion illustration, fabric studies, and color theory. I trained in Tezhip (Ottoman illumination) with Müzehhibe Elif Aydın and explored sculpture and Ebru (marbling) under Gültekin Ruzgar. These sacred, heritage art forms taught me discipline, patience, and reverence, qualities I now carry into every project.
My journey into 3D modeling and animation began with Animation Mentor’s Maya workshop and deepened at Anima Okul in Istanbul, where I studied movement and acting through Maya. At the Academy of Art University’s Pre-College Art Experience (PCAE) in San Francisco, I explored illustration, still-life painting, and animation.
Across these programs, mentors have consistently noted my ability to absorb complex techniques while maintaining a distinct visual voice. I approach every tool, whether gouache, ZBrush, or Procreate, not just as software, but as a new way to speak. I don’t simply collect skills; I integrate them. This mindset has enabled me to create a wide range of work, from animated shorts and concept art to handcrafted character puppets, low-poly game assets, and interactive books.
Fluent in English, Turkish, and Mandarin Chinese, and now learning French, I use language and art to build cultural bridges. I draw inspiration from everywhere: the bustling colors of Taipei’s markets, the floral motifs of the Tulip Era, the textures of Parisian rooftops, and the handmade felt toys of my childhood. My portfolio reflects this diversity: digital concepts, stop-motion sets, embroidered bags, gouache landscapes, silhouette-based character sheets, and anatomy studies. Each project is a new opportunity to learn and express something timeless.
Challenges and competitions fuel my growth. I’ve completed the Inktober Challenge, the 100 Days of Sketching (2020–2021), and many daily art challenges, which have helped me develop consistency and discipline. I also enjoy hands-on crafts, sculpture, mosaic, ebru, crochet, and embroidery keep me grounded and hone the same patience I use in frame-by-frame animation or stop-motion set building.
One of the most meaningful recognitions I’ve received was being featured in the Ingram Road School Curriculum in Leeds, UK. My work was included in their KS1 Art & Design Year A program alongside artists like Vivienne Westwood, Henri Rousseau, and Grayson Perry. Being named a role model for young students affirmed that my art could speak beyond borders and generations. It reminded me that even the quietest creative efforts can plant seeds of inspiration.
I’m applying to the BFA in Animation, Interactive Media & Game Design at FIT because it offers exactly what I’ve been looking for: a program that honors tradition while embracing new media, encourages interdisciplinary collaboration, and empowers artists to build emotionally immersive worlds. My creative voice is most alive when I’m animating stories and designing characters.
At FIT, I want to bring together everything I’ve learned, from digital sculpting to Turkish miniatures, and transform it into interactive experiences that resonate deeply. Whether through games, animations, or installations, I want to create work that’s not just seen, but felt.
My goal is to grow as a professional and to contribute meaningfully to the creative culture at FIT. I’m ready to bring my curiosity, range, and story, and I’m excited to evolve in a place that celebrates vision and versatility.
SUBMITTED PORFOLIO FOR BFA IN Animation, Interactive Media, & Game Design
1. Animation Demo Reel
In this demo reel, I showcase my work in 3D character animation and Maya modeling, including detailed and realistic scene compositions. My animations reflect training from Animation Mentor, Anima Okul, and the Academy of Art University’s PCAE program. My background in fine arts strengthens my attention to detail and design. Proficient in Maya, ZBrush, and Adobe Creative Suite, I combine traditional art with cutting-edge tools to create immersive visual experiences. Animation allows me to merge culture, technique, and imagination, and through this reel, I bring characters and ideas to life with narrative depth and stylistic range.
2. 3d Modelling of Squirrel House
This cute squirrel needed a home, so I created one in Autodesk Maya as part of my Animation Mentor assignment for the Animation Basics and Maya Workshop courses. I designed a cozy, low-poly house featuring a playful backyard pool, acorn trees, and a picket fence, drawing inspiration from the warm, whimsical aesthetic of Animal Crossing. The model was intentionally kept low-poly to preserve a charming, stylized look suitable for game environments. Every element, from the inflatable pool to the mailbox and acorn-laden trees, was modeled with clarity and purpose to support a character-driven, lighthearted narrative. This project helped me strengthen my skills in environment modeling, stylization, and storytelling through 3D design.
3. 3d Model of AO Burger
I created this AO Burger Franchise 3D model, named after my initials, Anisa Ozalp, as part of a 3D modeling and rendering course assignment. The project features a stylized burger meal set, including a burger, fries, drink, and tray, designed to reflect a cohesive brand identity. I used Autodesk Maya for modeling, lighting, and compositing, and Substance Painter for detailed texturing. This piece highlights my ability to handle every stage of a 3D production pipeline, from concept and form to material definition and final presentation.
4. Character Turnaround - Mushroom Collector Hazel Rosewood
Hazel Rosewood is a whimsical and adventurous character I created, an avid mushroom collector deeply connected to the forest. Her design reflects her love for fungi through earthy tones and organic textures. I developed an Extended Turnaround Sheet, also known as an 8-View Sheet, to showcase her from multiple angles. Views include: Front, Side (Left & Right), Back, and Three-Quarter angles (Front Right, Back Right, Back Left, Front Left) to present a complete rotation and sense of depth.
5. Character Design of Stylish Urban Lady with her dog
This character design was created in Procreate and features a retired art professor known for her sharp wit and distinct sense of style. I emphasized her personality through key visual elements, including oversized glasses, a bold patterned coat, and her loyal dog, Otto. The design process began with quick silhouette sketches, followed by refined turnarounds and color exploration to bring her charm and individuality to life.
6. Concept Art Cat
I created this digital concept art in Procreate on my iPad, inspired by the relaxed charm of Istanbul’s street cats. The illustration features a cozy orange cat enjoying a hot cup of tea, surrounded by traditional elements such as copper teapots, carpets, and intricate wall tapestries. I began with a loose sketch, then developed the piece through color blocking, textured brushes, and layered lighting to evoke warmth and nostalgia. The background draws on Anatolian architectural motifs and cultural symbolism, blending playful character design with regional authenticity. This piece reflects my passion for storytelling through visual culture, merging humor, heritage, and atmosphere within a single frame. My digital art process integrates traditional influences with modern tools, allowing me to craft vibrant, expressive illustrations rooted in both personality and place.
7. DIgital Art
I’ve been exploring my digital style, and this piece is part of that journey. Created on my iPad using Procreate, I began with a rough sketch to establish pose and flow. I refined the linework, added flat colors, built up shading and highlights, and finished with texture brushes and lighting effects for depth and glow. The piece tells a quiet story of a girl holding a glowing lotus, symbolizing peace and personal power blooming from within. Her closed eyes and calm expression reflect inner clarity. My digital art blends traditional influences like Tezhip and watercolor with modern tools. I’m skilled in Procreate, Photoshop, Illustrator, and CorelDRAW, and have trained through Med’s Map Digital Painting and various international programs. This piece blends emotion and technique, showing how I use digital tools to create visually rich, story-driven illustrations that radiate depth and feeling.
8. Concept Environment
This illustration captures a serene, magical moment deep within an enchanted forest. A young girl, bathed in golden sunlight, sits peacefully among woodland creatures, including foxes, deer, rabbits, and a parrot, sharing not just her snacks, but a quiet bond of trust and friendship. I created the scene in Procreate, beginning with a composition sketch to establish flow and balance. I then moved into color blocking, using a warm, golden palette to convey the soft glow of sunlight and the gentle vibrancy of the forest. Layered lighting, textured brushes, and delicate detailing helped bring the environment to life. My goal was to evoke a storybook atmosphere, where innocence, wonder, and nature exist in perfect harmony. Inspired by classic fairytales and environmental storytelling, this piece reflects my passion for narrative illustration and world-building through emotion, light, and setting.
9. PUPPET MAKING
This is Monica, a handcrafted puppet that I designed and built entirely from scratch as part of my creative puppet-making practice. From concept to completion, I was responsible for every step of the process. I began by sketching the design and carefully planning the structure and features. I sculpted the head and body, stitched the fleece covering, and constructed the mouth mechanism for expressive movement. Every part, including the head, body, and hands, was hand-sewn with careful attention to detail. Monica was inspired by classic fairytale characters but reimagined with a playful and unique personality. Through this project, I explored character development, textile techniques, and functional design in puppetry. She’s not just a puppet, she’s a stage-ready character brought to life through craftsmanship and imagination.
10. Installation Art - Mona Lisa Sculpture
This Installation Piece is a reinterpretation of the iconic Mona Lisa, brought into a three-dimensional sculptural form. The creation process began with hand-sculpting the bust using clay to capture the gentle expression and flowing hair. Once the original clay form was complete, I created a silicone mold to preserve every detail. Using this mold, I cast plaster versions of the sculpture. Each version was then painted with a base black tone, followed by metallic finishes, including bronze, gold, and silver, highlighting the timeless allure and universal impact of the Mona Lisa. This project explores how iconic imagery can transcend mediums and continue to spark curiosity and reverence in new forms.
11. Miniature Art - Dream Of Levni
In this piece, I used the traditional tezhip illumination technique to honor women’s empowerment. Inspired by the elegance of the Ottoman Tulip Era and the renowned miniature artist Levni, one of the first to depict women in his artwork, I merged modern elements with classical miniature art. I also incorporated Chinese watercolor for the rocks and trees. The intricate gold detailing and illumination enhance the composition, while a backdrop of soft pink blossoms adds a gentle touch of spring. The tree extending beyond the frame symbolizes a vision coming to life, an idea breaking boundaries to become reality. This piece was also exhibited in an art show.
12. Gouache Art - Silk Road
This gouache painting, “Peaceful and Prosperous Path to a Better Tomorrow,” blends traditional Chinese watercolor techniques I studied in Taipei with symbolic storytelling. I began with a pencil sketch, then layered gouache using fine brushes to build gradients and texture. Dry brush and stippling techniques add detail to the cranes’ feathers, while wet-on-wet methods soften clouds and backgrounds. Inspired by the idiom 化干戈为玉帛, “turning war into peace,” the piece features red-crowned cranes, Confucius, cherry blossoms, camels, and the Temple of Heaven, symbols of peace, wisdom, longevity, and cultural exchange. Influenced by East Asian brushwork, Turkish iconography, and Western composition, I created a visual tapestry that expresses unity and shared hope across traditions and time.
13. Oil Paint Portrait
I created this portrait of a traditionally outfitted Balkan girl using classical oil painting techniques. The process began with a detailed sketch, followed by careful layering of paint to build depth and texture. One of the most challenging aspects was rendering the intricate patterns of the traditional fabric, using oil paint.
14. Fashion Sketches
In this collection, I compiled some of my sketches from the Fashion Design Class I attended as part of the Shih Chien Fashion Design Certification Program in Taipei. In these classes, I focused on human anatomy, facial features, clothing, and outfit design.
15. Oil Paint Still Life
This oil painting is a still-life piece featuring a can and several fruits arranged on a green cloth over a stool. I began by creating a pencil sketch to study the values. Through this process, I learned a great deal about observation and accurately measuring proportions.
16. Cherry Still Life
I created this still-life oil painting with careful attention to composition, featuring cherries, an apple, and a glass cup. The creative process began with setting up the still-life arrangement, thoughtfully considering lighting, balance, and perspective. I started with thumbnail sketches to explore composition and values before moving on to the final piece.
17. Perspective Pencil Sketch - Musicians Bedroom
This is a pencil sketch I created using two-point perspective to depict a musician’s bedroom. The room reflects the personality and passion of a young rock music enthusiast. I paid close attention to details that bring the space to life, including posters of iconic rock legends like Queen, David Bowie, and AC/DC lining the walls, while musical elements such as a guitar, vinyl records, and a stereo system surround the room.
18. Atelier Observational Sketch
This drawing captures a collection of objects around me in the atelier where I worked. I created it as part of a practice in observational sketching, focusing on still-life arrangements to enhance my ability to observe and translate real-life scenes into pencil drawings. The objects are arranged within a carefully constructed perspective. By working with real items in the space, I aimed to improve my understanding of depth, proportion, and spatial relationships.
19. Observational Life Drawings of Bust
This piece showcases my observational studies of a classical torso sculpture from multiple perspectives. Using pencil and graphite, I focused on capturing anatomical accuracy, volume, and form through light and shadow.
20. Figure Drawing Study
This graphite figure drawing was created during a live session in my vocational technical school figure drawing class. Through the use of line and texture, I explored gesture, structure, and anatomy through observational study.
Eligibility
Meets credit threshold: 46 completed credits + 8 Summer 2026 credits + 18 PLA/prior-learning credits = 72 total credits before August.
Associate of Arts degree: Completes undergraduate studies at Empire State University before August 2026.
Prior learning already added: PLA/prior-learning credits are being applied to her Associate of Arts undergraduate record.
Strong academic standing: 3.91 GPA, Good Standing, Dean’s List recognition.
Valedictorian distinction: Graduated as valedictorian after completing four years of vocational high school in Graphic and Photography.
Design preparation: Fashion Design, 3D Production, art/design coursework, and prior-learning documentation.
Art coursework: Watercolor Painting, Humanities Through the Arts, Art & Sustainability, Images of Women in Western Art.
Animation-specific background: Animation Mentor training, Anima Okul training, Academy of Art PCAE art experience, animation portfolio, and stop-motion experience.
3D/technical preparation: 3D Production PLA, animation/3D industry training, and Adobe training.
Additional credentials: Adobe training/certification and Fashion certification from Shih Chien University.
Portfolio submitted: SlideRoom portfolio submitted on time; matching portfolio link available for review.
Relevant specialization fit: Background directly aligns with animation, interactive media, game/3D design, visual storytelling, design, digital production, photography, and visual communication.
Liberal arts progress: Completed/in-progress liberal arts courses include writing, math, communication, sociology, science, humanities, and arts.
Documentation available: Transcript, PLA documentation, portfolio links, Adobe materials, school records, and training evidence support review.
Respectful request: Based on AA completion, 72 credits, prior-learning documentation, valedictorian distinction, four years of Graphic and Photography vocational training, Adobe preparation, fashion/design credentials, and strong animation/3D portfolio work, Anisa respectfully requests consideration for admission to the BFA in Animation, Interactive Media, & Game Design pathway for Fall 2026.
Ending Words: Bringing My Worlds to Life Through Animation
What excites me most about FIT’s Animation, Interactive Media, & Game Design BFA is how closely it reflects the kind of artist I am becoming: someone who wants to turn characters, culture, and emotion into immersive experiences. FIT’s focus on interactive storytelling, 2D and 3D animation, game engines, AR/VR, and real-world production connects directly to the work I have already begun through Maya modeling, character design, Procreate illustration, puppet-making, stop-motion, and culturally inspired fine art. At FIT, I hope to bring these worlds together, transforming traditional techniques, global influences, and personal storytelling into animations, games, and interactive environments that feel meaningful, imaginative, and alive. I am excited to grow in a program that values both artistic voice and technology, and to contribute my curiosity, discipline, and multicultural perspective to FIT’s creative community.

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FAN ART
Anisa is an accomplished artist celebrated for her compelling fan art, which is a genre of artwork crafted by enthusiasts who draw inspiration from characters across movies, series, books, and beyond.
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FELT TOYS
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ISTANBUL
Istanbul is also known for being the only city in the world that is located on two continents. Additionally, it hosts the Grand Bazaar, one of the largest and oldest covered markets in the world, with over 4,000 shops attracting hundreds of thousands of visitors daily.
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EBRU
Anisa Ozalp has been mastering the timeless art of Ebru, also known as the Art of Marbling, since 2022, creating unique and captivating patterns by sprinkling color pigments on a special mix and transferring them onto paper, preserving the rich tradition and introducing contemporary interpretations of this UNESCO-recognized cultural heritage.
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DTIYS
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ENVIRONMENT DRAWING
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CHILDREN'S BOOKS
Anisa Ozalp is a talented artist who creates captivating children's book collections with delightful illustrations and engaging storytelling. Her diverse portfolio includes titles such as "Miracle on a Snowy Day," "Discovery of Moonfruit," "Hatshepsut Power," and "Little Red Riding Hood" in Traditional Chinese/Mandarin.
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TEZHIP
Anisa started her Tezhip learning journey in September 2021 at CİHANOĞLU KÜLLİYESİ in AYDIN and sharing her works here.
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PUZZLE
An art puzzle is a jigsaw puzzle that, when assembled, forms a complete picture, typically of an artwork. It's a fun, interactive way to engage with various types of art.
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PERLER BEADS
Perler Beads, a.k.a. Hama beads, Nabbi beads made from food-grade plastic fusible beads . Some Bead creations by Anisa Ozalp.
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